Housemarque has also seen fit to add a minigames section to Super Stardust Delta. They’re mostly for completionists as usual, and segmented depending on if you bought the already-available DLC or not. The trophies included in Delta are pretty challenging, inviting you to test your skill and really earn them. Speaking of sounds, there are few as rewarding as that “ding” you hear when you earn a trophy. You can unlock more soundtracks by utilizing the Near social software that came with your Vita, which may be incentive enough for fans of the game to use the service. The Vita’s speakers really shine with Super Stardust Delta, and you can completely lose yourself to the game if you listen to it with headphones on. The soundtrack is thumping as well, with some of the series’ familiar tunes thrown into the mix. Controls are also nice and tight this is one game that showcases just how accurate the PlayStation Vita’s dual analog sticks, and also shows you how ridiculously inaccurate it was to play on the PlayStation Portable. Challenge in Super Stardust Delta mostly comes in increased enemies and asteroids, both of which require either your fire or ice gun to eliminate in less time. It can get a bit overwhelming, and occasionally you’ll suffer a death because you didn’t see a small asteroid coming up behind you. The action remains fast and furious, and you cannot help but to be completely bedazzled by all the particles that are on your screen in any given moment, all while the frame rate remains rock solid. Graphically, Super Star Delta is just as awe-inspiring as its PlayStation 3 brethren. Some people may feel the touch controls are unnecessary – I actually find myself preferring it, because who can say no to more weapons? Massive, glorious destruction is sure to follow once your weapon is fired. In either case, the game slows down for you to pick exactly where you want to fire the impressive weapon. Using either the front touchscreen or rear touchpad, you can fire off a chain of missiles or a black hole. Those who want some more options can utilize the PS Vita’s unique input offerings to include more firepower. Pure mode is there for the Super Stardust purists who only want their trusty analog sticks, bombs and boost as their weapons of choice. The more traditional modes of Super Stardust such as Arcade, Planets and Endless support two different play styles – Pure and Delta. Every game mode from the earlier entries, including Impact from the PSP port, have made an appearance here. Within a few moments of firing up this game, you’ll feel right at home if you’re a veteran of the series. Developer Housemarque is back at the helm again, and they have brought their arcade chops to the table here.
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